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Why Leatherbeaten?
I
guess this question comes down to "what's the difference between
Leatherbeaten gear, and the stuff I can buy cheaper from this guy
at the Munch?" It's something we come across a lot, so I'm going to
try and answer it . The first and
most obvious thing that springs to mind is that our gear is a lot
better than that of the average, or even the average "above average"
crafter. I know I'm going to get irate emails from the crafting
community for that, but honestly, trust me, I know.... Why should that
be? Well, as
professional leatherworkers, we have access to much higher quality
material, for one thing. Most local crafters buy leather where
they can get it, and what they get is what they have. It may be a
load of old brown split from buddy's attic, it may be a cut up skirt
from the seventies, or a load of moose off-cuts from the hunting supply
place. It's not generally the best quality leather. Because
it's not their full time job, they don't invest the time, effort or
expense involved in searching out the right leathers needed to create
specific sensations. We do. That is our job. We use
leather from Canada, for preference, but where that's not possible
(don't get me started on the decline of tanneries in this country), we
bring leather in from all over the world. For
another thing, we have access to better tools, which are crucial to
making quality gear. Our flogger tails are cut using heavy custom
made dies that ensure uniformity of width and straightness. Most
crafters use scissors, or exacto knives. Most of our braided whip
lashes are cut by hand, because we haven't managed to find a die that
can cut light leathers into 30" long strips, 3/16" wide. We have
the equipment to do that, and it allows us to produce those exquisitely
tight, thin, nasty braids on the Scourge and Nikita. I have yet
to see the crafter guy who can work to those tolerances. For yet
another, we know how to put it together in a way that will last.
Our floggers are made using the most secure construction method
possible. It's not the cheapest, but it's the best. We
never use sharp metal in any of our gear, either, unlike most crafters,
so you won't be seeing upholstery tacks dotted along the handles, or
screws or nails holding down the lash and pommel knobs. Why
not? Because brads, tacks, nails and screws can work out.
Not only that, but they can tear the leather, where the leather is
stressed - and that's why they are there in the first place. We
use the older, slower methods; slow curing shoemakers' glues, seizes,
whipbindings and tight cover knots, that ensure our gear isn't just
called "built to last", it actually is built to last. And it does. Then, we are
aesethetic fetishists. It can't just feel good, it has to look
good. With one or two exceptions, every single thing we make
looks sleeker, more intricate, more exciting than anything the average
crafter makes. Again, because it's our full time job to think
that way, we have the time to do so. We're not desperately trying
to throw something together in the basement on a Friday night with one
eye on the ball game, after a hard week at work. More than that
though, it's because we know how we want our gear to look, and we know
how we want you to look at it - mouth open, tongue lolling out,
beginning to drool... Many crafters don't seem to realise that the
turk's head knots on whips and floggers are functional, not just
decorative. If they did, maybe they'd take more care over
them. We have probably the widest repertoire of cover knots in
the business - one of our reference works has instructions on almost
5,000 different knots and an entire chapter on the Turk's Head and
variants! We always use the right knot for the piece, be it
simple Turk's Head, or the more complex Gauchos and Pineapples, and
they are not allowed to be loose, slippery or ugly. The next most
obvious thing to spring to mind is reliability. Leatherbeaten has
come to be a respected brand name, because over the last decade we have
worked hard to earn that respect. We sell to some of the finest
fetish shops on three continents. You can trust our work, and you
can trust our commitment to maintaining our reputation for
quality. Our warranty against defective construction or materials
is unconditional. If there's ever a problem with your
Leatherbeaten piece - and in almost ten years, that's happened once -
we will repair or replace it immediately. We've been around for a
while, and we're not planning to disappear anytime soon. Finally, to
address the question of cost. Why is Leatherbeaten gear more
expensive than the local crafter guy's? Oh no, look out - here
comes another rant!! I said before that we are professional
whipmakers, and that's true. This is our full time job - how we
pay the rent and utilities, how we buy clothes and food. Been a
while since we took a holiday, but if we did, this would be how we paid
for that too. Because of that, we value our time and
labour. We have to - it's our sole means of support. We
work on average at $15 - $20 per hour: not very much, but it's pretty
much what the market (you lot) will bear. Now, your average
crafter guy has a full time job, and only makes toys as a hobby or
sideline. His materials are cheap, or free, and he usually works
from home. Not needing to make a proper wage from the toy
crafting activity, he doesn't value or charge for his time. For
people trying to make living at this game, it's like having China in
your backyard - the quality's not very high, but the labour costs are
next to nothing, and there's no freight charges! It's hard for
the full timers to compete with that, except by highlighting our
quality. The home crafters claim their gear is as good as ours,
just cheaper. I do understand the pride of achievement that makes
people say things like that, but, in fact, it's not true. Whipmaking is
like shoemaking. For best results you should know what you're
doing, and use the best materials you can. Next time you're
perusing a home crafters wares, just ask yourself if you would trust
this person to make you a pair of shoes, or if you'd rather pay a bit
more, and get a pair that fit.... Okay - that's
my rant over, for now. If you are interested in reading on, this
next section is about how we make our utterly fabulous whips, floggers
and unique flagellators.... The basic distinction, in our dictionary, between whips and floggers is that whips have braided lashes, floggers have flat tails. Multi tail whips and floggers are, in general, modified clubs. Whips tend to have more sting than thud, floggers the reverse. Flagellators extend the thud - sting spectrum into more unusual and / or unexpected directions. The Penitents are typical examples, modelled on items designed by humans for use either on other humans or on themselves. They tend to be smaller, more visually interesting and lighter to use than whips or floggers. They create extremely localised sensations of intense sharpness. Leathers
Our whips are glued and whipbound in the traditional manner. Bindings are secured, and covered by decorative pineapple knots, which are essentially two different Turk’s Head knots interwoven in an overlapping pattern. We generally finish the tail ends with a simple but firm hitch knot, which leaves four mini 'falls' after the knot.. For an extra charge, any of our braided multitail whips can be finished with round terminal wall and crown knots or with leaf tips. The Balance Thing
The balance of a whip (or flogger) is a function of the interplay of the lashes, the handle and the user. If the tails outweigh the handle, it will behave like an energetic dog running away with its owner, and the user will get a stiff arm, pretty quickly. If the handle outweighs the lashes, the whip (or flogger) will be difficult to throw and control. It'll be like pushing a piece of string uphill, but perhaps less amusing. Ultimately, there is no perfect balance point - the ideal will depend on where the user likes to hold the handle If you enjoy pushing soggy spaghetti uphill, or walking amphetamine crazed psychotic Rottweilers past daycare centres at lunchtime, you should probably be talking with the flogger vendor mentioned above, rather than us. We weight our whips and floggers so that the balance point lies an inch or so behind the upper knot, which seems to work perfectly well for most people. Ergonomics
One last note
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